Best Decks in Clash Royale – From Arena 4 to Arena 11 (Updated)




Best Decks in Clash Royale – From Arena 4 to Arena 11 (Updated)



Hey guys it’s Ash and in this post I’m going to share the best Clash Royale decks for all Arena levels from Arena 4 to 11 and beyond, decks that I believe to be some of the best in the game and also usable by almost everyone!
All of these decks were shared on Clash Royale Arena before so make sure you check the mentioned pages also for more detailed tips and strategies.

best decks clash royale

Best Clash Royale Decks (From Arena 4 to Arena 10)

These are the decks I recommend that you use for trophy pushing because all the cards in every deck I’m going to share in this article are fairly easy to obtain and easy to level up. And it’s important that you use the best and highest level cards for moving up in Arenas.
  • Arena 4: Giant, Witch, Musketeer, Knight, Minions, Cannon, Fireball, Arrows
  • Arena 5: Hog Rider, Goblin Barrel, Skeleton Army, Fire Spirits, Musketeer, Inferno Tower, Zap, Fireball
  • Arena 6: Giant, Balloon, Musketeer, Barbarians, Minions, Fire Spirits, Zap, Arrows
  • Arena 7: Giant, Hog Rider, Musketeer, Barbarbarians, Minions, Elixir Collector, Fireball, Zap
  • Arena 8+
    • Electro Wizard, Poison, Graveyard, Knight, Skeletons, Archers, The Log, Furnace
    • Goblin Barrel, Hog Rider, Skeleton Army, Goblin Gang, Inferno Tower, Princess, Arrows, Rocket
    • Bowler, Graveyard, Inferno Tower, Mega Minion, Ice Golem, Archers, Zap, Fireball
    • Miner, Three Musketeers, Log, Knight, Minion Horde, Elixir Collector, Skeletons, Ice Spirit
    • Lava Hound, Balloon, Mega Minion, Goblin Gang, Arrows, Skeleton Army, Lightning, Tombstone
More detailed General Gameplan of each deck is being updated…
The best Clash Royale decks in this article are just my favorite ones and most of them are for Free-to-play players.

The Best Arena 4 Deck

 








I also recommend using the Giant beatdown deck above, as it is the strongest attack strategy in the lower Arenas. The Giant combined with Witch and Musketeer are incredibly difficult to counter, especially since the biggest weakness to this is the Inferno Tower, but most people either don’t use the Inferno Tower here or have very low level Inferno. We also have Minions that can be used to distract the Inferno Tower. While Skeleton Army is also a big weakness to the Giant, but with the Witch, she can instantly destroy those Skeletons.

The Best Arena 5 and 6 Decks








 

 


For Arenas 5 and 6, you can use this very powerful Hog Rider + Goblin Barrel bait deck. In these Arenas, the Goblin Barrel is a very overpowered card due to the fact that most people here have low level Zap Spell and almost no one has the Legendary Log card. This deck can actually be used in Arena 10 with a lot of success, so it’s crazy that you can use it Arenas 5 and 6. The main strategy is to bait your opponent into using their spell card, then destroy them by distracting their Arena Tower with Hog Rider, while your Goblin Barrel does massive damage.









Another deck for Arenas 5 and 6 is the very overpowered Giant Balloon combo deck. This is the strongest offensive combination in Arenas 5 and 6. Simply play the Balloon behind the Giant, and it becomes super difficult to stop it from destroying a tower, especially in the lower Arenas where there aren’t many good defensive options. The best counter to Giant + Balloon is the Inferno Tower, so we have Zap Spell to reset the Inferno Tower and Minions to distract and kill. Minion Horde is another big weakness to Giant Balloon, but we can instantly kill them with Arrows or Fire Spirits.

The Best Arena 7 Deck










For Arena 7, I recommend taking advantage of the Elixir Collector that you unlocked at Arena 6 with this deck. Giant Hog Rider beatdown is a super powerful offensive combination that’s very difficult to stop when you have elixir stored up with your Elixir Collectors. The main weakness to this deck is the Inferno Tower, but you can use Minions to distract and Zap Spell to reset the charge of the Inferno. Not only that, you can send in your Hog Rider behind your Giant and it will quickly go after and destroy the Inferno Tower. Just make sure to use Zap Spell on the Inferno Tower after it locks onto the Giant for 3 seconds.

The Best Arena 8, 9, 10 and 11 Decks

Graveyard Poison
If you are lucky enough to have the Graveyard, you definitely should give this deck a try (don’t worry If you don’t have Electro Wizard, you can replace him with Musketeer).
This deck has been being used a lot in Clash Royale for a few seasons now. It is definitely one of the best Clash Royale decks at the moment because of the lack of Lava Hound/Golem Lightning decks and the increase of bait and control decks.
Start the game with either Furnace or Knight/Archers at the back. If you start with Furnace, place it 4 tiles from the River when you hit 10 Elixir to force your opponent react. If your Furnace is low-level that your opponent can 1-hit the Fire Spirit, I strongly recommend using Cannon or event Inferno Tower instead. Furnace is pretty useless If the Fire Spirits can’t reach the Tower and apply the pressure.
Try to play defensively and only push with Graveyard when you have Electro Wizard/Knight soaking damage. Poison is a must in almost any push! Try to figure out the Graveyard’s counters your opponent has so you can make the most of the Poison.
To read more about this deck, please take a look at here.










This is another stunning Graveyard deck you may also want to try out:









This deck was featured on Clash Royale Arena a few weeks ago.
Hog Log Bait
This is another dominating deck in the current meta game! Bait decks are now than ever!
Hands down, this deck is fairy easy to use! Just play aggressively with Princess, Hog Rider and Goblin Barrel, forcing your opponents to spend their spells to defend. As you can see, except Rocket and Arrows, all of the other cards in this deck are spell bait cards (trust me, tons of people usually use Log on Hog Rider).
Rocket is a very powerful card. Just use it to destroy any large push, getting the positive Elixir trade. Also, don’t hesitate to Rocket any 5+ Elixir troop passing by the Crown Tower.
Sometimes, you don’t have to do anything because your opponents will get panic pretty fast before rage-quitting the game!
To read more about bait decks, I strongly recommend you take a look at this guide!










Three Musketeer Split Push
This is one of the most unpredictable decks in Clash Royale!
Try to Pump down first to gain Elixir advantage or at least to bait/figure out the opponent’s Spell in order to play your Three Musketeers better later on. Don’t play Three Musketeers before the x2 Elixir time otherwise you will get wrecked.
Split your Musketeers and pair the lone one with either Miner/Knight. Your opponent will have a very hard time dealing with
I strongly recommend you take a look at here to read more about this deck and at here to see everything you must know about the Three Musketeers.









Lavaloon
It is not hard to see that LavaLoon is rocking at the moment in Arena 11, especially above 4,000 trophies, due to the rise of heavy ground beatdown decks and the lack of air defenses. The Lavaloon deck below is the best deck has the highest winrate at the moment. This is literally the best Clash Royale deck right now!
While using this deck, just slowly push with Lava Hound and force your opponent to react. Just don’t make the move If you don’t have Goblin Gang, Skeleton Army or Tombstone in your hand (in order to deal with Elite Barbarians, Hog Rider or Royal Giant). Since this is a very heavy deck, try not to overcommit (or not to play Balloon) unless you are having the Elixir advantage or it’s x2 Elixir time. Before Double Elixir, having a few Lava Pups doing chip damage to the opponent’s Tower is good enough.
Sacrificing Tower’s HP is a mush while using this deck tho.










Don’t hesitate to comment and show us your favorite ones. I will post them into the main article If the are deserved!